In this course, we will dive into the world of volumes and create a system that can help us modify any geometry that has a certain density. We will work with different VEX, for-each-loop and even VOP methods to build the system. In this particular course, we will not create simulations ( this was the theme covered in Houdini 1.0 Course ). Instead, we will create a fully procedural modeling workflow. By the end of the course, you will have a system that will allow you to create numerous variations of a given model in a very short time.
What will you learn:
Chapter A: We focus on creating the basic geometry and modification system for the volume. By using VEX and some mathematical functions, we will create a system that will allow us to modify the given geometry/form.
Chapter B: In this part, we will create the bone structure of the model. We can call it the bone structure as it is rough and voluminous shape of the system. It should be the component that holds the entire mass together.
Chapter C: In this chapter, we start adding details to the model. We can call this part the "muscle generation" because we're going to create geometry that populates our bone structure. Additionally, we will also create architectural and structural elements such as railings, and most importantly, the slabs.
Chapter D: Finally, we will compose all the elements together. We'll create the essential UVs, normals, and groups and make your project ready to be exported to any other software.
After successful purchase, this item would be added to your courses. You can access your courses in the following ways :
INSTRUCTOR, UIBK Innsbruck
What Our Participants Say
It was an awesome course, I learnt a lot about VEX scripting and a nice introduction to procedural modelling. Thanks, Mumin! .
- Jayanaveena Periyasamy, Houdini for Architects 2.0
Yes, you will get a certificate of completion for the registered course upon submission of your final assignment within the course time frame.
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Nope, the course includes a preparatory session, which introduces you to the very basics of Houdini. It will help you follow the course and participate in the live sessions easily.
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There won't be refunds. However, in special circumstances, the registration shall be transferable to another individual, before the launch of the Workshop/series.
Houdini Apprentice is free for everyone to use, making it a great platform for aspiring Houdini 3d Architects & Artists.
It can be difficult to get well-versed in the Houdini program because of its procedural nature. Once you are acquainted with the fundamentals of Houdini, the process gets easier.
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No, the Houdini Software Applications vary considerably from those of Blender. Therefore, Blender will not overtake the Houdini Program in the foreseeable future.